//
//  SpriteBalloon.h
//  FrogDrying
//
//  Created by Le Thanh Hai on 4/4/13.
//  Copyright 2013 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "BallAnimation.h"

@interface SpriteBalloon : CCSprite <BallAnimationDelegate> {
    int numberOfLotus;
    NSMutableArray *balls;
}
-(BallAnimation*)getBallAtLocation:(CGPoint)p;
-(void)update:(ccTime)dt;
@end
